Gameplay Tips Prince Marth — a fancy boy by definition kind of like Fran , well trained in the way of the sword. This is where you rake in a lot of KOs. Mew2King himself eventually switched to playing primarily Sheik , and up-and-coming Marth players, such as Tai and PewPewU , frequently struggled to make an impact at tournaments. I don’t consider myself an amazing player by any means, but I do know a lot. Shortly before the third tier list iteration June , Ken won Tournament Go 4 with Marth, introducing the uses of dash-dancing , chain throwing , and a higher focus on spacing and aerial combat, including the creation of the infamous Ken Combo.
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December 14, at 7: This is the primary finish to a Ken Combo. Sweeps his sword on the ground towards the front, then towards the back. In the air, Marth’s A-button attacks can be pretty powerful too.
The most notable option loss for Fox is waveshine to grabwhich greatly impairs Fox’s ability to rack up damage on Marth by converting from a shine and forces Fox players to use weaker options instead. It’s best used in one-on-one matches where you’re less vulnerable or when he’s already high in the air.
All variations have transcendent priority. I hope some of you find this site useful, and that I can give something back to the Melee community in thanks for all the great experiences it’s given me. When the move is fully charged, it will break any shield in one hit, unless the attack is perfect shielded. He is voiced in Japanese by Hikaru Midorikawawho reprises his role from the animated adaptation of Fire Emblem: Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play.
This Shield Break is yet another great move to keep opponents from jumping back to the platform.
Marth: Prince of Altea
Upon briefly returning to the scene inKen notably claimed that Marth was a mid-tier character who lost in every important top-tier matchup. For me personally the greatest difficulty when I was first learning Melee was a lack of centralized and accessible resources.
Oddly, the Falchion’s tip doesn’t have a hitbox at all; the “tipper” hitbox is instead located at the middle of the blade. Practice this one in Training Mode before you try it in a real match. While Marth’s tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback.
However, in the ninth tier list Octoberhe again moved up to second place, in what became his highest tier placing in all the tier lists. Marth also has very strong punishes against the majority of the cast, and can cover the vast majority of edgeguarding situations in the game with the proper execution.
So to explain my tag It is also Marth’s fastest option to punish rolls provided he is close enough as well as his fastest out of shield option. While its uses for KOing are somewhat situational, it can set up tech-chases well, as well as free jab resets.
Melee Guru – Marth
At the highest level, the Sheik matchup is considered even, although not easy to play for Marth, while the Jigglypuff matchup is slightly disadvantageous at worst for him. While Marth theoretically still wins against Pikachu, Axe ‘s knowledge in the matchup has led him to be highly successful against Marth players, exploiting Pikachu’s tricky recovery and ability to push Marth horizontally away from the stage, where he struggles to recover from.
In his appearances, bar his metal match, Marth appears on Great Bay. His forward facing and backward facing attacks are very effective too, but as a whole you’ll get more bang out of the up or down slashes.
Regardless of these flaws, Marth has excellent matchups against many characters, including six that are nearly unloseable.
Can set up a tippered forward smash at low percentages. Guides and Resources A list of useful guides and resources from various members of the SSBM community; this collection contains resources relevant to players of all skill levels. Tech-Skill Challenges A sequence of increasingly difficult technical challenges.
Additionally, Marth’s grab game is also good, as mentioned before due to a surprisingly long ssnm range the longest of the non-grapple grabs, thanks to it extending far past his hand.
Swbm also has the property of having a high amount of interruptibility frames. Shortly before the third tier list iteration JuneKen won Tournament Go 4 with Marth, introducing the uses of dash-dancingchain throwingand a higher focus on spacing and aerial combat, including the creation of the infamous Ken Combo.
Ken, and a handful of other top Marth mains such as Azenare credited for moving Marth up to the top tier for years to come, usually around the second to fourth highest spot on the list. Rotates body counterclockwise with a strong arc-like swing from his head ,arth the ground. You have to get yourself out of the button mashing mindset.